45 + (id)shadowWithOffset:(CGSize)anOffset blurRadius:(
float)aBlurRadius color:(
CPColor)aColor
47 return [[
CPShadow alloc] _initWithOffset:anOffset blurRadius:aBlurRadius color:aColor];
51 - (id)_initWithOffset:(CGSize)anOffset blurRadius:(
float)aBlurRadius color:(
CPColor)aColor
58 _blurRadius = aBlurRadius;
77 return [_color cssString] +
" " + ROUND(_offset.width) +
@"px " + ROUND(_offset.height) +
@"px " + ROUND(_blurRadius) +
@"px";
87 - (CGSize)shadowOffset
95 - (void)setShadowOffset:(CGSize)aValue
103 - (float)shadowBlurRadius
111 - (void)setShadowBlurRadius:(
float)aValue
113 _blurRadius = aValue;