#include "CoreGraphics/CGGeometry.h"
Go to the source code of this file.
Variables | |
import< Foundation/CPBundle.j > import CGGeometry j import CPImage j import CPImageView j import CPView j | CPLightShadow = 0 |
CPHeavyShadow = 1 | |
var | CPShadowViewLightBackgroundColor = nil |
var | CPShadowViewHeavyBackgroundColor = nil |
var | LIGHT_LEFT_INSET = 3.0 |
var | LIGHT_RIGHT_INSET = 3.0 |
var | LIGHT_TOP_INSET = 3.0 |
var | LIGHT_BOTTOM_INSET = 5.0 |
var | HEAVY_LEFT_INSET = 7.0 |
var | HEAVY_RIGHT_INSET = 7.0 |
var | HEAVY_TOP_INSET = 5.0 |
var | HEAVY_BOTTOM_INSET = 5.0 |
CPHeavyShadow = 1 |
Definition at line 34 of file CPShadowView.j.
import<Foundation/CPBundle.j> import CGGeometry j import CPImage j import CPImageView j import CPView j CPLightShadow = 0 |
Definition at line 33 of file CPShadowView.j.
var CPShadowViewHeavyBackgroundColor = nil |
Definition at line 37 of file CPShadowView.j.
var CPShadowViewLightBackgroundColor = nil |
Definition at line 36 of file CPShadowView.j.
var HEAVY_BOTTOM_INSET = 5.0 |
Definition at line 47 of file CPShadowView.j.
var HEAVY_LEFT_INSET = 7.0 |
Definition at line 44 of file CPShadowView.j.
var HEAVY_RIGHT_INSET = 7.0 |
Definition at line 45 of file CPShadowView.j.
var HEAVY_TOP_INSET = 5.0 |
Definition at line 46 of file CPShadowView.j.
var LIGHT_BOTTOM_INSET = 5.0 |
Definition at line 42 of file CPShadowView.j.
var LIGHT_LEFT_INSET = 3.0 |
Definition at line 39 of file CPShadowView.j.
var LIGHT_RIGHT_INSET = 3.0 |
Definition at line 40 of file CPShadowView.j.
var LIGHT_TOP_INSET = 3.0 |
Definition at line 41 of file CPShadowView.j.