47 + (id)shadowWithOffset:(CGSize)anOffset blurRadius:(
float)aBlurRadius color:(
CPColor)aColor
49 return [[
CPShadow alloc] _initWithOffset:anOffset blurRadius:aBlurRadius color:aColor];
53 - (id)_initWithOffset:(CPSize)anOffset blurRadius:(
float)aBlurRadius color:(
CPColor)aColor
60 _blurRadius = aBlurRadius;
63 _cssString = [_color cssString] + " " + ROUND(anOffset.
width) +
@"px " + ROUND(anOffset.height) +
@"px " + ROUND(_blurRadius) +
@"px";
72 - (CGSize)shadowOffset
80 - (float)shadowBlurRadius